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Unity for mac requirements
Unity for mac requirements







unity for mac requirements
  1. UNITY FOR MAC REQUIREMENTS HOW TO
  2. UNITY FOR MAC REQUIREMENTS CODE

UNITY FOR MAC REQUIREMENTS CODE

If your application uses plug-ins A set of code created outside of Unity that creates functionality in Unity. macOS applications then use the code signing process to bind the entitlements to an application. To define entitlements, macOS applications use an xml file with the. These entitlements protect your application from code injection, hijacking of dynamically linked libraries, and memory tampering. At a minimum, your application must include entitlements that result in a Hardened Runtime. MacOS applications require entitlements to specify permissions and restrictions that allow or prevent your application from taking specific actions. For information about the available keys, see About ist Keys and Values. To add them, build the application and use a text editor to edit the file. There are additional keys that you can add to your ist file. These properties are in the Other Settings > Mac App Store Options section.

unity for mac requirements

More info See in Glossary window that you can set before building the application.

unity for mac requirements

Unity displays required ist configuration properties in the Player Settings Settings that let you set various player-specific options for the final game built by Unity. Unity stores this file at ApplicationName.app > Contents > ist. When Unity builds your application, it creates the ist file. For more information about the ist in particular, see About ist Keys and Values. For more information about information property list files, see About Information Property List Files. The file is organized as a list of key-value pairs. MacOS applications require an information property list file called ist that contains metadata and configuration information for the application. If you want to create an Xcode project for your application, enable Create Xcode Project.For more information about target architecture for macOS, see Target architecture. Set Architecture to the architecture type you want Unity to build your application for.

UNITY FOR MAC REQUIREMENTS HOW TO

For information on how to install modules, see Add modules. If macOS isn’t an option, add the Mac Build Support module to your Unity Editor install.

  • In the Platforms list, select PC, Mac & Linux Standalone.
  • Open the Build Settings window (menu: File > Build Settings).
  • The Build Settings window showing the options in the Architecture drop-down. Note: This results in a build that is larger than the individual architecture-specific builds.
  • Intel 64-bit + Apple silicon: Creates a macOS build that works on both Intel chipsets and Apple silicon.
  • Apple silicon: Creates a macOS build for Apple devices that use Apple silicon architecture.
  • Intel 64-bit: Creates a macOS build for Apple devices that use Intel chipsets.
  • You can use Unity to create both architecture-specific builds and builds that target both Intel and Apple silicon. Some Apple devices use Intel chipsets and others use Apple silicon. If you are targeting a specific digital distribution service with your build, check the documentation for that Digital distribution service first to check if the requirements differ.īefore you build an application for macOS, be aware of the chipset differences between Apple devices. For example, the Mac App Store doesn’t require you to notarize your application because the upload process includes similar content validation to notarization. Also, some digital distribution services that can host macOS applications have different requirements. For macOS applications, there are platform-specific requirements that change the build process.









    Unity for mac requirements